Wild Terra Online

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Wild Terra Online

Beitragvon guniball » Dienstag 1. Dezember 2015, 15:29

Wild Terra Online ist ein Massively Multiplayer Lebens-Simulator in einer ganz und gar Spieler-bestimmten und mittelalterlichen Welt.
Die Entdeckung der Welt, Jagd, Handwerk, Hausdekoration und Innenausbau, Kämpfen und Burgbelagerungen: Hier findet jeder eine Tätigkeit, die in seiner Seele schlummert. Starten Sie als Überlebender und werden Sie zu einem mittelalterlichen König!

Kernfunktionen:
•Eine riesige erkundbare und realistische mittelalterliche Welt im Europa des 10. Jahrhunderts.
•Die Welt wird von den Spielern gestaltet und angetrieben. Es gibt keine vorgefertigten Burgen, NPCs oder Quests in Wild Terra. Nur die Spieler selbst können Straßen bauen, Wälder roden, neue Städte gründen ... prägen Sie den Server – Ihre Welt - wie sie wollen!
•Unbegrenzte Möglichkeiten Gebäude zu bauen die Sie wollen - und wohin Sie wollen. Ob es ein Lagerfeuer für eine Nacht ist oder ein ganzes Schloss – es liegt an Ihnen.
•Tiefgründiges Handwerkssystem mit verschiedensten Bereichen: Landwirtschaft, Tierhaltung, Kochen, Näherei, Schmiedekunst. Es gibt eine Unmenge von Ressourcen zu sammeln und Rezepte zu erlernen
•Freie und voll von Spielern bestimmte Wirtschaft. Jeder kann von seinen Fähigkeiten und dem Handel mit seinen Produkten profitieren. Das Handwerkssystem, die Herstellung von Waren und die ungleichmäßige Verteilung der Ressourcen werden die Spieler dazu zwingen, zu kooperieren und miteinander in Kontakt zu treten - wenn Ihr Königreich gedeihen soll.
•Erfolg im PvP ist abhängig von Taktik und Geschicklichkeit des Spielers. Weise Nutzung der Umwelt und der eigenen Ausrüstung sind der Schlüssel zum Sieg. Hohe Stufen oder eine aufgewertete Ausstattung garantieren hier keinen Sieg.
•Es gibt Server für: Hardcore-Spiele (bei vollem Beute-Loot im Falle des Todes) PvP sowie ruhige Server für diejenigen, die die ruhige Atmosphäre und friedlichen Inhalt des Spiels bevorzugen.

Webseite des offiziellen Projekts: http://www.playwildterra.com/

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Zuletzt geändert von guniball am Samstag 19. Dezember 2015, 13:26, insgesamt 2-mal geändert.

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Re: Wild Terra - MMO-lifesim in medieval

Beitragvon guniball » Mittwoch 9. Dezember 2015, 12:47

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Help Wild Terra to become one of the best "Indie of the Year 2015"

Wild Terra became one of the nominees for the title of the best indie game in 2015.
Support us by clicking on the link, and press Vote!
http://www.indiedb.com/games/wild-terra
1 day until the end of voting!
December 11 will be announced the voting results and selected 100 of the best indie games of the year.

Everyone who votes has a chance to get a free key to one of these games!

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Re: Wild Terra - MMO-lifesim in medieval

Beitragvon guniball » Montag 14. Dezember 2015, 20:27

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A year has passed since the alpha-test of Wild Terra started.
During this year, the game evolved and changed rapidly. It's difficult to imagine, but one year ago there was even no chatting and running features in Wild Terra. For newcomers it was especially difficult, because at that time the game did not even have a beginner’s guide. Hundreds of bugs were found and fixed, thanks to you! The most helpful testers were granted with the Duke keys.

During this year we added a huge amount of content to the game, a lot of new recipes, building schemes, craft chains, and much more. Along with the addition of new content, we constantly updated the graphics of the game.

This is how Wild Terra looked before:
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Now everything looks way better, right?
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We also updated the audio of the game: we’ve added background music and sounds to most actions in the game. 8 months ago, when we didn't have a test server, we had to perform two wipes. We again apologize for the inconvenience.

The current number of Wild Terra servers exceeds one dozen. People from all over the world play the game — we even have players from Reunion. :)
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With such a wide geography, the game has been translated into 10 (!) languages: English, Russian, German, French, Italian, Portuguese, Spanish, Polish, Vietnamese and Bulgarian.

During 2015, we held a few contests and free key distributions.
Wild Terra made it into the Top 100 Indie Games list of the year, according to IndieDB. The 10 best games are being chosen by gamers right now. Vote for Wild Terra to help us achieve a place in the list!


We have become partners with Gamepedia and opened an official wiki page which is edited and updated by our active players.

An interview was given to the world's largest portal about MMO games - mmorpg.com
Here you can find a summary of what the press thinks of our project.

We were together to celebrate Halloween, and we hope you are going to join us on Christmas.
Click here to read about what the Wild Terra developers have planned for next year.

Merry Christmas and Happy New Year! In 2016, we will give our best effort to provide you with the best gaming experience!

Keep up the news, folks! Follow us on Twitter and Facebook.

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Re: Wild Terra Online

Beitragvon guniball » Freitag 25. Dezember 2015, 12:49

Christmas Holidays in Wild Terra! Update 0.7.22

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We wish you a Merry Christmas and Happy New Year! Our team wants to give you a holiday mood!
From December 23 to January 8, a special holiday event will be going in Wild Terra. There will be new content that we’ve added recently: gifts, snowmen, festive costumes, snowballs… Lots of new stuff!
To get the presents, Christmas costume, and a special title faster, you can purchase our new Christmas bundle
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All regular bundles will be on sale at Christmas! Please note that they were reworked: there are less of them now.

Winter has come to the world of Wild Terra. Woods and glades are covered with snow. Lakes are frozen, and they are no longer an obstacle.
Play snowballs, make snowmen, present gifts, decorate your houses and don’t forget about a Christmas tree!

Tests are stopped. Update 0.7.22 is on live servers now. Thank you for the help with testing!
Download updated client here

More information:
0.7.22 New features
We’ve added new Christmas structures, items, gifts and clothes. To get them, you’ll have to gather new materials.
Search for rare snowflakes in the snow or hunt deers to get Christmas presents!
Play snowballs, make snowmen, decorate a Christmas tree, present gifts to your neighbors and you won't be left without one too!
Leave a present at your neighbor’s door and after an hour a random gift will appear.
Hang a Christmas sock in a safe place and go to sleep. After 8 hours check it again to see what you’ve got.
Hunt hares, wolves and bears to acquire wool, which can be worked into wool cloth.
We’ve added snowdrifts and a new plant (madder). Roots of this plant are used for dyeing wool and flax cloth.
Cut mistletoe’s branches from trees with a knife.
Cut fir cones and branches with a knife.
Iron and steel scissors were added to weaving craft.
Potter’s wheel was added to the game. You’ll need it to craft pots.
Updated graphics of the wooden hut, fixed door colors.
Updated graphics of iron armor, added graphics of steel armor.

Fixes
Craft and building UI was changed to make more room for needed materials.
Time before the dominium dilapidation starts increased from 3 to 7 days
Carpets don’t block the way anymore.
Windmill now a also grinds bones and mistletoe roots
Optimized loading of map fragments.
Optimized movement of other players. Now they move smoothly.
Game client translations updated. If you want to help us with the localization into your native language, contact us via email: support@playwildterra.com

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Re: Wild Terra Online

Beitragvon onlinecasinos.co.at » Freitag 8. Januar 2016, 14:27

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Re: Wild Terra Online

Beitragvon guniball » Samstag 9. Januar 2016, 19:46

The game is updated to version 0.7.22.5
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Game client and server has been updated to version 0.7.22.5. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website.

Download the client update

List of changes:
Updated graphics of frame houses, added various kinds of roofs and vertical column for the awnings.
Updated graphics of city fences and gates, now they are 2 types.
Updated graphics for warm sleeping place.
Added the Dutch language.
Changed the requirements for resources and tools to of frame houses and city fences.

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Re: Wild Terra Online

Beitragvon guniball » Dienstag 19. Januar 2016, 11:47

Video Review of the Updates 0.7.22-0.7.22.5

Now each update will be accompanied by a video review of innovations! We suggest a look that was added to the Wild Terra in this year:
https://www.youtube.com/watch?v=68XoZvdqf-k

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Re: Wild Terra Online

Beitragvon suchender81 » Dienstag 19. Januar 2016, 16:12

Das wird nie und nimmer zum "Best Indie 2015" :)

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Re: Wild Terra Online

Beitragvon guniball » Sonntag 24. Januar 2016, 20:12

From sprites to 3D. Character customisation and mounts

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Why initially we chose sprites
In our previous project we used similar technologies of character animation. Considering that we had experience in it and ready for use sprite examples, provided by the cross-platform engine, we decided to use the same method of animation, because it is more convenient and comprehensible approach.

Project development and encountered difficulties
The development kept going: new animals and character actions were being added to the game. At that point we started to realise that difficulties increase exponentially because of the sprite animation.

At the present time, all animations of the player’s character (of a mediocre quality and without full equipment), even being compressed, weighs about 30Mb. And this number is even more when you actually play the game. This led to problems with the game’s optimization and called into question our decision about sprites as the most suitable method.

3D instead of sprites
Currently a 3D-model of a character with smooth animations and all textures weighs only 800kb. In comparison with sprites, models use a lot less memory for animations ( just numerical information about characters’ bones movement is needed). Such approach allows to make smooth character’s movements and create diverse animations without extra resource expenses.

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However, here we have faced some problems too. For instance, to create shadows using our engine wasn’t so easy, but after some time working on shaders we have solved the problem. Also, we puzzled our brains over export of models and animations to our engine. Overcoming the difficulties fully met the expectations — stable FPS and smooth animations became our reward for the work.

Perspectives for Wild Terra and players
After the end of the transition to 3D, that, by the way, will require some time and will be done step-by-step, new possibilities will appear:
  • Gender selection;

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    The screenshot is a draft of what you’ll see in the game, it was made especially for the dev. blog. The final version of the gender selection window will be different.
  • Character customisation: hair and skin color, haircuts and so on;
  • Size of animals, animal maturation (wolf pups and adult wolves, for instance);
  • Possibility to mount any large animal;

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  • Additional number of animations and their smoothness;
  • New equipment will be implemented much faster;
    Armor equipment was made through placing an armor layer over the body part layer (there are 10 of them right now!), but now we’ll just change the body part on the same one with the needed armor equipped or add armor’s/objects’ model additionally.
First step to the 3D transition is done. When we start our tests of the new server (inner testing has already begun, the public one will be opened in February) you’ll be able to see all new models in action and a character selection too!

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Re: Wild Terra Online

Beitragvon guniball » Mittwoch 27. Januar 2016, 12:15

Open test 0.7.23

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Test server for testing version 0.7.23 is open. Help us to look for bugs and report them in detail.
Test client works separately from the main and does not interfere with play.

Download the test client here: http://files.playwildterra.com/dev/

New in 0.7.23

Now you can build a gallows, executioner's block, pillory and scaffold.
Now you can build a stone towers and barbican.
Updated graphics of stone walls. For stone blocks was added versions with roofs.
Added animation for the wolf head hat.


Fixes

Fixed overlay graphics of some buildings to objects in front of them.
Now the inventory window is displayed simultaneously with the opening of any container.

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Re: Wild Terra Online

Beitragvon guniball » Freitag 5. Februar 2016, 21:01

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Game client and server has been updated to version 0.7.23. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website.

New in 0.7.23

Now you can build a gallows, executioner's block, pillory and scaffold.
Now you can build a stone towers and barbican.
Updated graphics of stone walls. For stone blocks was added versions with roofs.
Added animation for the wolf head hat.
Christmas snowflakes and mistletoe sprigs is no longer dropped, Christmas buildings are no longer available, although you sculpt snowmen, until the snow melts.
You can still make clothes and items that require snowflakes, hurry up!

Fixes

Fixed overlay graphics of some buildings to objects in front of them.
Now the inventory window is displayed simultaneously with the opening of any container.
Fixed the layouts of stone walls, blocks and roofs.

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Re: Wild Terra Online

Beitragvon guniball » Mittwoch 10. Februar 2016, 22:19


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Re: Wild Terra Online

Beitragvon guniball » Samstag 13. Februar 2016, 13:56

Valentine's Day in Wild Terra!

We congratulate all on this wonderful holiday!
We have prepared for you a few offers:
http://www.playwildterra.com/#showCaseScreen

Only now you can purchase a special bundle of early access "For two" at a bargain price!
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Celebratory discounts up to 60% of all standard bundles!
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Offers are valid only until February 15, hurry up!

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Re: Wild Terra Online

Beitragvon guniball » Dienstag 16. Februar 2016, 21:30

Interface evolution in Wild Terra

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Interface’s purpose
Graphical user interface (GUI) is a type of interface that allows players to interact with a game. It should be handy and practical, but, at the same time, stylish and good-looking. How usable an interface is determines friendliness of the game to new players and mass audience. And when it looks nice it becomes hard to cease playing.

Beginning stage of development. First interface
After all basic functions of the game were fully prepared, we started to think about the design and style creation for the interface. For this task we hired a freelancer, who had examples of his work suitable for Wild Terra. A budget of the project wasn’t big and we made a deal for a moderate cost, but with a 50% prepayment. Soon enough we got first versions of the interface and determined the visual style, but after this the freelance suddenly disappeared. The rest of the work was finished by Mikhail — our art-director.

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At that stage of development our budget wasn’t enough to order a set of icons, so we decided to use renders of 3D-models as item icons. As action icon we used our own sketches.

Necessity of the current interface update
The project continued to evolve, but the interface remained unchanged. We didn’t like the old icons, and they even started to irritate our eyes. We added new features and widened in-game functions, and along with this, the current interface had to be constantly updated. It wasn’t very handy as well. This continued for about a year, before we decided to change the interface — reconsider visual, technical and practical parts of the interface to create a perfect version. We also kept in mind that in the future we’ll need to add: new windows and new functions to the existing ones.

Work on the new interface and icons
A talented artist Linara joined our team, her main purpose was to rework icons and design new interface — elaborate a unique GUI for Wild Terra. The item images were renewed step by step: each update a new portion of redrawn icons appeared in the game.

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When all 3D-model renders were replaced with pictures, we started to redesign interface. We tried several versions with different element placement and scale before choosing the one that suited us most of all. After that, Linara got down to work on windows, buttons, and other elements of UI design.

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Here are some examples of how the windows changed:

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Oncoming development of the game and interface
Completely reworked interface in Wild Terra well speed up and simplify adding new features and improving the existing ones:
  • active abilities;
  • system of character skill perfection;
  • craft and construction chains refreshing and adding new schemes/recipes;
Development and implementation of these features will take time, but, right now, we hope you’ll like new interface and possibilities of the game!

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Re: Wild Terra Online

Beitragvon guniball » Sonntag 21. Februar 2016, 14:22

A basic set of 3d-models and animations is ready
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A basic set of 3d-models and animations for new server is ready. Still not everything is perfect, but it is already possible to connect and use, while our team will improve and fix the models and animations.

We are working on the generation of the Game World and the increase its size
The new map will be generated and consists of such fragments:
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Very soon there will be a video review of the first update on the new server, as well as some details about the testing!


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